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Option 1: Bag breaks. This is up to a DM ruling, but it's possible that falling from such a great height, especially full of items (the bag always weighs 15 pounds, after all) could deal enough bludgeoning damage to the bag so that it ruptures. DMG 153 states, If the bag is overloaded, pierced, or torn, it ruptures and is destroyed. The Trove is a non-profit website dedicated towards content archival and long-term preservation of RPGs. We currently host various large scale collections amounting to hundreds of thousands of files. Just as characters take damage when they fall more than 10 feet, so too do they take damage when they are hit by falling objects. Objects that fall upon characters deal damage based on their weight and the distance they have fallen. For each 200 pounds of an object's weight, the object deals 1d6 points of damage, provided it falls at least 10 feet. Feb 17, 2016 Using the average weight and surface area of a Medium creature, I calculated approximations for distances beyond 200 feet to terminal velocity at around 1800 to 2000 feet. After staring at the Joules I came up with for a couple hours trying to think of how to convert them into damage dice, I decided to use the typical 1d6 for 10 feet, and 8d6 for 90 feet.
- 1Falling
Falling[edit]
Falling Damage[edit]
The basic rule is simple: 1d6 points of damage per 10 feet fallen, to a maximum of 20d6.
5e Fall Damage Calculator
If a character deliberately jumps instead of merely slipping or falling, the damage is the same but the first 1d6 is nonlethal damage. A DC 15 Jump check or DC 15 Tumble check allows the character to avoid any damage from the first 10 feet fallen and converts any damage from the second 10 feet to nonlethal damage. Thus, a character who slips from a ledge 30 feet up takes 3d6 damage. If the same character deliberately jumped, he takes 1d6 points of nonlethal damage and 2d6 points of lethal damage. And if the character leaps down with a successful Jump or Tumble check, he takes only 1d6 points of nonlethal damage and 1d6 points of lethal damage from the plunge.
Falls onto yielding surfaces (soft ground, mud) also convert the first 1d6 of damage to nonlethal damage. This reduction is cumulative with reduced damage due to deliberate jumps and the Jump skill.
Falling into Water[edit]
Falls into water are handled somewhat differently. If the water is at least 10 feet deep, the first 20 feet of falling do no damage. The next 20 feet do nonlethal damage (1d3 per 10-foot increment). Beyond that, falling damage is lethal damage (1d6 per additional 10-foot increment).
Characters who deliberately dive into water take no damage on a successful DC 15 Swim check or DC 15 Tumble check, so long as the water is at least 10 feet deep for every 30 feet fallen. However, the DC of the check increases by 5 for every 50 feet of the dive.
Falling Objects[edit]
Just as characters take damage when they fall more than 10 feet, so too do they take damage when they are hit by falling objects.
Objects that fall upon characters deal damage based on their weight and the distance they have fallen.
For each 200 pounds of an object's weight, the object deals 1d6 points of damage, provided it falls at least 10 feet. Distance also comes into play, adding an additional 1d6 points of damage for every 10-foot increment it falls beyond the first (to a maximum of 20d6 points of damage).
Objects smaller than 200 pounds also deal damage when dropped, but they must fall farther to deal the same damage. Use Table: Damage from Falling Objects to see how far an object of a given weight must drop to deal 1d6 points of damage.
Object Weight | Falling Distance |
---|---|
200-101 lb. | 20 ft. |
100-51 lb. | 30 ft. |
50-31 lb. | 40 ft. |
30-11 lb. | 50 ft. |
10-6 lb. | 60 ft. |
5-1 lb. | 70 ft. |
For each additional increment an object falls, it deals an additional 1d6 points of damage. Objects weighing less than 1 pound do not deal damage to those they land upon, no matter how far they have fallen.
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5e Fall Damage Into Water
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Title | Falling |
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Dnd 5e Fall Damage
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